showing 6 games

name arrow_downwardpublisher(developer)yeartagsauthor(s)
Dark Tower Melbourne House1984 claiming commercial deadlydecor directionalforce-movingsurface directionalforce-tilt falldamage hard harmfultouch instantdeath joystick jumping keyboard ladders langinsignificant license-proprietary lives monsters nosaves precisionplatformer ropeswinging score slopes walking labelminimizeminimize
Goblins Highlands (Antonson Labs)1981 dragons elves ghosts goblins hard interactivefiction keyboard magic mapdeficient ogres score timelimit uvl-confusable wordinput Hal Antonson (author)
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Goblins Programma International1979 dragons goblins hard interactivefiction keyboard magic mapdeficient ogres uvl-confusable wordinput Hal Antonson (author)
Linda Stix (author)
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L'Odyssie du Robot The Learning Company1984 adventureengine ambientcreatures assemblylang bizarrecreatures city commercial controllablehelplessness difficultyspike edu-logic edu-programming elevators flipscreens framesynced fuel hard hypermobilefoes joystick klaatubaradanikto license-proprietary logic logicgates machinecivilization opensolutions pointertoggle programming publictransit pushwalls robotodyssey robots sewers stranded subterranean taskfailure walking labelminimizeminimize
Robot Odyssey I: Escape from Robotropolis  The Learning Company1984 adventureengine ambientcreatures assemblylang bizarrecreatures city controllablehelplessness difficultyspike drm edu-logic edu-programming elevators femaleauthor flipscreens framesynced fuel hard hypermobilefoes joystick klaatubaradanikto logic logicgates machinecivilization opensolutions pointertoggle programming publictransit pushwalls robotodyssey robots sewers stranded subterranean taskfailure walking 'Kid Council' (testing)
Andy Stadler (game design)
Andy Stadler (programming)
Batya Friedman (tutorial design)
Batya Friedman (manual writer)
Carol Dilfer (testing)
Chip Lange (testing)
Cindy Grimm (testing)
Cynthia Bruschi (production coordinator)
Diana James-Cairns (productio coordinator)
Eric van Bezooijen (kid council tester - uncredited)
Gil Morales (title graphics)
Gil Morales (manual graphics)
Janet Joers (manual writer)
Janet Joers (manual editor)
Jenny Gordon (testing)
Karen Frankel (testing)
Leslie Grimm (author)
Leslie Grimm (director)
Leslie Grimm (programmer)
Leslie Grimm (tutorial design)
Mike Wallace (author)
Mike Wallace (lab designer)
Mike Wallace (programmer)
Mike Williams (game design)
Mike Williams (programming)
Nicki Hou (game design)
Nicki Hou (programming)
Pete Castro (game design)
Pete Castro (programming)
Pete Rowe (technical director)
Rick Levenson (game design)
Rick Levenson (programming)
Rita Levinson (producer)
Sara Armstrong (testing)
Shaun Gordon (game design)
Shaun Gordon (programming)
Sid Weber (testing)
Sue Walworth (testing)
Susan Dutcher (testing)
Susan Keyes (testing)
Warren Robinett (adventure engine adv#110 - uncredited)
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Super Quest  Softside1982 2270s 23rdcentury 3rdmillennium africa bows charactercreation currency demons dragons dwarves earth elves encounters-random encounters-respawn encounters-set encounters-unseen flipscreens future giantinsects giantspiders haggling halflings hard healingitems humans imps keys lineofsight loot-none lowtech-future magic mapdeficient meleeweapons monsters mummies ogres permadeath potions protagonistnaming racechoice save-suspend savepoints score shopping skeletons spiders subterranean techdisparity trolls vampires xp-kills zombies Al Johnston (sound fx)
Brian Reynolds (original idea)
James Bruton (magic lamp)
James Bruton (other ideas)
James Bruton (design)
John Carmody (other ideas)
John Carmody (design)
John Lowe (qa)
John Lowe (other ideas)
John Lowe (design)
Richard Bouchard (apple ])
rubywand [Jeffrey Hurlbert] (author)
Steve Kropinak (sound fx)
Zeh Hurlburt (dragon-fire)
Zeh Hurlburt (other ideas)
Zeh Hurlburt (design)
Zeh Hurlburt (sound fx)
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